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#Smbx 1.5 download full version
I could see that you put more effort in the boss fights than the average Boss Rush creator.Death Rally Full Version PC Racing Game Free Download I just noticed a new reward for the Bing rewards program. In the end I had fun playing your episode. A few 1-ups in the beginning would be nice, so that I don't have to navigate through the menue after every gameover Possible exploits: Like grabing the throwable block from the second Boss and just stand infront of the boss for multiple hits, this wouldn't be possible with bombs Many Bosses in the beginning of the episode are very hard (Just like Boss 2 because of the fast projectiles), while the later Bosses are easier. I spend my whole time looking at the enemy graphic to focusing on whether he is about to shoot or not, which wasn't fun to me. The seconds Boss shoots insanely fast rockets. You use odd speeds for some projectiles. In the underwater level you sink down and die if you don't go up fast enough. Already in the first level axes come flying at you immediatly. In a few levels you are in danger right at the beginning and barely have time to react. (The SMB2 Dragon Boss is the generic "Wait on the left until he stopped spitting fire, throw bomb at him, go to the left again, repeat" thing). First of all the levels mostly look appealing and bosses don't feel too repetitive, with a few exceptions. And I think it is better than most of the Boss Rushes that have been posted lately. You could move some of them a little though, so that they don't line up too much which makes things look more artificial than natural. I personally would use fewer waypoints on the path, but that's just a minor detail, I don't think the map is clustered with sceneries. To me the world map looks mostly fine, except for maybe the hills on the up right floating in the air.
